using System;
using WiMo.Games.Drawables;

namespace WiMo.Games.Display.WP7S.XNA.Drawables
{
    public class Polygon : SpriteShapeBase
    {
         public Polygon()
        {
            ShapeType = ShapeType.Polygon;
            Origin = Origin.TopLeft;
            FillColor = Color.Transparent;
        }

        public override void Render(IDisplay display)
        {
            display.Render(this);
        }

        public override void Dispose()
        {
            
        }
   
    }
}